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Table 1.

Characteristics of trials comparing virtual reality therapy to conventional therapy in adults post-stroke.

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Figure 1.

Screening of articles.

Four-phase PRISMA flow-diagram for study collection [24], showing the number of studies identified, screened, eligible, and included in the review and analysis.

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Table 2.

Studies that meet the criteria of the PEDro scale.

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Table 3.

Demographic statistics for the included studies.

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Figure 2.

Body function outcomes in VE studies.

The funnel plot (top) for body function outcomes showing effect-sizes (G) as a function of precision (standard error) in each virtual environment study. The forest plot (bottom) showing the effect-sizes and 95% confidence intervals for each study and the summary effect-size from the random-effects model. Positive values show a difference in favour of VE therapy. Negative values show a difference in favour of CT. Abbreviations: VE, virtual environments; RE, random effects.

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Figure 2 Expand

Figure 3.

Body function outcomes in CG studies.

The funnel plot (top) for body function outcomes showing effect-sizes (G) as a function of precision (standard error) in each commercial gaming study. The forest plot (bottom) showing the effect-sizes and 95% confidence intervals for each study and the summary effect-size from the random-effects model. Positive values show a difference in favour of CG therapy. Negative values show a difference in favour of CT. Abbreviations: CG, commercial gaming; RE, random effects.

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Figure 3 Expand

Figure 4.

Activity outcomes in VE studies.

The funnel plot (top) for activity outcomes showing effect-sizes (G) as a function of precision (standard error) in each virtual environment study. The forest plot (bottom) shows the effect-sizes and 95% confidence intervals for each study and the summary effect-size from the random-effects model. Positive values show a difference in favour of VE therapy. Negative values show a difference in favour of CT. Abbreviations: RE, random effects.

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Figure 4 Expand

Figure 5.

Activity outcomes in CG studies.

The funnel plot (top) for activity outcomes showing effect-sizes (G) as a function of precision (standard error) in each commercial gaming study. The forest plot (bottom) shows the effect-sizes and 95% confidence intervals for each study and the summary effect-size from the random-effects model. Positive values show a difference in favour of CG therapy. Negative values show a difference in favour of CT. Abbreviations: CG, commercial gaming; RE, random effects.

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Figure 5 Expand

Figure 6.

Participation outcomes in VE studies.

The funnel plot (top) for participation outcomes showing effect-sizes (G) as a function of precision (standard error) in each study. The forest plot (bottom) shows the effect-sizes and 95% confidence intervals for each study and the summary effect-size from the random-effects model. Positive values show a difference in favour of VE therapy. Negative values show a difference in favour of CT. Abbreviations: VE, virtual environments; RE, random effects.

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Figure 6 Expand