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Table 1.

List of subpopulations and of relevant parameters.

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Table 1 Expand

Figure 1.

Dynamics of Paladins and Unreformables for and variable under initial conditions where and where .

(a) For , , since punishment is low and no post-release resources are allocated. For the number of unreformables is slightly higher than for . (b) For , higher punishment leads to a deterrence effect and . This trend is more evident for as explained in the text. (c) For , . (d) For higher punishment leads to . (e), (f) Dynamics under the constraint as in panel (c).

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Figure 1 Expand

Figure 2.

Contours of the final ratio as a function of and for , and for .

Note that the final ratio is an increasing function of and . The solid curve marks the locus .

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Figure 2 Expand

Figure 3.

Contours of the final values of (a) the ratio, (b) the number of crimes per player, (c) the number of punishments per player and (d) the recidivism rate as a function of for and .

Initial conditions are chosen so that at the onset of the game , and .

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Figure 3 Expand

Figure 4.

The final ratio plotted as a function of under the constraint , for (a) (b) (c) and (d) .

The constant is chosen as so that three curves are shown for each each value of . Each curve terminates at . Panel (b) is projected from Fig. 3(a). Note that for all values, the most efficient allocation of resources is attained for the intermediate . In particular, for the final ratio is attained at , and as shown in panel (b). Also note the emergence of maxima in panels (b) and (c).

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Figure 4 Expand

Figure 5.

Curves along which at the end of the game for different values of .

Given , the area to the right of each curve corresponds to values of where and the area to the left of each curve corresponds to values of where . The curve for is projected from Fig. 3(a). When no rehabilitation resources are assigned () does not play a role so curves intersect at the same value of . Note that the curve is lowest for , implying that for given the best way to populate society with an equal amount of paladins and unreformables is by selecting an intermediate value for . As explained in the text, intervention programs that are too brief or too long long yield less efficient results.

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Figure 5 Expand

Figure 6.

The number of crimes per player over the course of a game plotted as a function of under the constraint , for (a) (b) (c) and (d) .

The constant is chosen as so that three curves are shown for each each value of . Each curve terminates at . Note that a minimum arises in the case of indicating that an optimal allocation of rehabilitation and punishment resources exists to minimize crime occurrences.

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Figure 6 Expand

Figure 7.

Contours of the final values of (a) the ratio, (b) the number of crimes per player, (c) the number of punishments per player and (d) the recidivism rate as a function of for and .

Initial conditions are chosen so that at the onset of the game , and all players within are assigned and . Note that while qualitative trends mirror the results shown in Fig. 3 for , there are quantitative differences between the two different initial conditions.

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Figure 7 Expand

Figure 8.

Dynamics of Paladins and Unreformables according to the ODEs in Eqs. 10-16 for , and variable under initial conditions where .

Note that the dynamics are qualitatively similar to the simulation results shown in Fig. 1.

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Figure 8 Expand