Figure 1.
CONSORT Diagram. A total of 145 students were randomized of which 144 students were analyzed.
Figure 2.
The character controlled by the player ("the doctor") exploring the island. He engages in dialogues with the non-player character ("Vesix).
Figure 3.
The players' character together with Vesix in a laboratory. Different things like cells, cristalls and tools have been collected into the inventory. Later the character can use them together with the correct devices in the laboratory, e.g. the microscope or the autoclave, to proceed in the unfolding story of the game.
Figure 4.
ITT analysis: distribution of the data in the script group and the GbEL group.
Figure 5.
Students' attitudes towards the learning experience, answers on the questionnaire on a 4-point Likert scale (1: no agreement to 4: full agreement).
Students in the GbEl group had significantly more fun, would like to learn more with GbEl and felt more confident in the content domain. The following questions were asked:
additional material: Would you like to have more learning material like this in your training?
fun: Did you enjoy working with the learning material?
confidence: Do you feel confident in the domain of laboratory urinalysis now?