Figure 1.
Behavioral performance in the gambler’s fallacy task.
A. Percentage of trials using the gambler’s fallacy strategy (i.e., deviating from computer’s last choice) as a function of streak length. Error bars (which is very small and invisible except streak 6) represent standard errors. B. Histogram of individual differences in the use of the gambler’s fallacy strategy under long streak (> = 4).
Table 1.
Descriptions of major measures.
Table 2.
Correlations between different measures.
Table 3.
Component matrix for behavior measures.
Figure 2.
A proposed three-component model for model-based decision making, including an abstract world-model, the LPFC cognitive system and the MPFC affective system.
Depending on the situations and the subjective world model, the LPFC and the MPFC could both play constructive and/or destructive roles.