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Real environment obstacle circular edge expansion design robot path planning based on ant colony algorithm

Fig 5

Virtual environment obstacle circular design.

(a) Virtual environment obstacle circular circle selection result. (b) Circular coverage of obstacles in the virtual environment. (c) The obstacles of the virtual environment map are circled and the map is divided into grids.

Fig 5

doi: https://doi.org/10.1371/journal.pone.0348580.g005