Non-immersive virtual reality telerehabilitation for motor accuracy and precision in individuals with Cerebral Palsy: A non-randomized clinical trial
Fig 2
Participant positioning and game design.
The participant was seated approximately 1.5 meters away from the computer screen and moved their arms to capture the spheres. The caregiver assisted the therapist through a video call, allowing instructions to be given in real time. (A) Task targets illustrated using colored circles: the blue circle represents position 1, the green circle represents position 2, the red circle represents position 3, and the purple circle represents position 4. (B) Illustration showing a successful hit by the participant, with the targeted sphere highlighted. (C) Illustration depicting a missed attempt by the participant, indicated by a red X on the sphere. This figure was created specifically for this publication. Republished from: Bach P. 2025. Graphic Design Work. Republished under a CC BY license, with permission from Paulo Bach, original copyright 2025.