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An active machine learning framework for automatic boxing punch recognition and classification using upper limb kinematics

Fig 2

Punch types and its kinematics: (a) No punch (b) Long-range rear jab to head (c) Mid-range rear hook to head (d) Mid-range rear uppercut to head.

Fig 2

doi: https://doi.org/10.1371/journal.pone.0322490.g002