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Identification of skill in an online game: The case of Fantasy Premier League

Fig 5

Summary of use and point returns of the bench boost chip.

The managers are grouped into two groups: those who finished in the top ten-thousand positions (Top 10k) and the remainder (Top Million). (a) Fraction of managers who had used the bench boost chip by each gameweek. We see a clear strategy for use in double gameweek 35, particularly for the top managers, 79.4% of whom used it at this stage. (b) Distribution of points earned from using this chip along with the average points—23.2 for the Top 10k and 13.8 for the Top Million—shown by the dashed lines.

Fig 5

doi: https://doi.org/10.1371/journal.pone.0246698.g005