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PRISM: An open source framework for the interactive design of GPU volume rendering shaders

Table 1

Comparison of the frame rates obtained with the VTK GPU raycast volume renderer and the PRISM framework with and without the early ray termination (ETR) optimization with an alpha threshold of 0.99.

Table 1

doi: https://doi.org/10.1371/journal.pone.0193636.t001