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PRISM: An open source framework for the interactive design of GPU volume rendering shaders

Fig 4

Illustration of volume carving and opacity peeling methods.

(a) Original MRI volume, (b) Volume Carving with a spherical tool, (c) Opacity peeling where the first layer is peeled off.

Fig 4

doi: https://doi.org/10.1371/journal.pone.0193636.g004