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PRISM: An open source framework for the interactive design of GPU volume rendering shaders

Fig 3

A 320x320x280 voxel volume rendered using the default modes.

a) the VTK GPU raycast volume renderer, b) the flexible PRISM GPU raycast framework and c) the PRISM framework with early ray termination (ERT).

Fig 3

doi: https://doi.org/10.1371/journal.pone.0193636.g003