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The changing face of desktop video game monetisation: An exploration of exposure to loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of 2010-2019
- David Zendle,
- Rachel Meyer,
- Nick Ballou
![PLOS](/resource/img/logo-plos.png)
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- Published: May 7, 2020
- https://doi.org/10.1371/journal.pone.0232780