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Exploiting the “video game craze”: A case study of the tobacco industry’s use of video games as a marketing tool
McDaniel PA,
Forsyth SR
(2019)
Exploiting the “video game craze”: A case study of the tobacco industry’s use of video games as a marketing tool.
PLOS ONE 14(7): e0220407.
https://doi.org/10.1371/journal.pone.0220407