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Article Source: Exploiting the “video game craze”: A case study of the tobacco industry’s use of video games as a marketing tool
McDaniel PA, Forsyth SR (2019) Exploiting the “video game craze”: A case study of the tobacco industry’s use of video games as a marketing tool. PLOS ONE 14(7): e0220407. https://doi.org/10.1371/journal.pone.0220407

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