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PLoS Computational Biology Issue Image | Vol. 10(4) April 2014

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Computer-based multi-client game for investigating human group movement.

The image depicts the HoneyComb experimental paradigm: on a virtual playfield, each player controls their avatar-dot with the mouse, navigating by clicking into adjacent fields. The key idea of the HoneyComb paradigm is indicated by laying the local perspective of the red-dot player over the global perspective of the experimenter. In this experiment, six goal fields rendering monetary payoffs (€ for a majority and €€ for a minority) and an incentive for group cohesion were implemented. The red and the yellow circles indicate varying dispersion rates of the players. See Boos et al.

Image Credit: Johannes Pritz, Courant Research Centre Evolution of Social Behavior, University of Gõttingen, Germany.

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Computer-based multi-client game for investigating human group movement.

The image depicts the HoneyComb experimental paradigm: on a virtual playfield, each player controls their avatar-dot with the mouse, navigating by clicking into adjacent fields. The key idea of the HoneyComb paradigm is indicated by laying the local perspective of the red-dot player over the global perspective of the experimenter. In this experiment, six goal fields rendering monetary payoffs (€ for a majority and €€ for a minority) and an incentive for group cohesion were implemented. The red and the yellow circles indicate varying dispersion rates of the players. See Boos et al.

Image Credit: Johannes Pritz, Courant Research Centre Evolution of Social Behavior, University of Gõttingen, Germany.

https://doi.org/10.1371/image.pcbi.v10.i04.g001