Figures
Computer-based multi-client game for investigating human group movement.
The image depicts the HoneyComb experimental paradigm: on a virtual playfield, each player controls their avatar-dot with the mouse, navigating by clicking into adjacent fields. The key idea of the HoneyComb paradigm is indicated by laying the local perspective of the red-dot player over the global perspective of the experimenter. In this experiment, six goal fields rendering monetary payoffs (€ for a majority and €€ for a minority) and an incentive for group cohesion were implemented. The red and the yellow circles indicate varying dispersion rates of the players. See Boos et al.
Image Credit: Johannes Pritz, Courant Research Centre Evolution of Social Behavior, University of Gõttingen, Germany.
Citation: (2014) PLoS Computational Biology Issue Image | Vol. 10(4) April 2014. PLoS Comput Biol 10(4): ev10.i04. https://doi.org/10.1371/image.pcbi.v10.i04
Published: April 24, 2014
Copyright: © 2014 Boos et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
The image depicts the HoneyComb experimental paradigm: on a virtual playfield, each player controls their avatar-dot with the mouse, navigating by clicking into adjacent fields. The key idea of the HoneyComb paradigm is indicated by laying the local perspective of the red-dot player over the global perspective of the experimenter. In this experiment, six goal fields rendering monetary payoffs (€ for a majority and €€ for a minority) and an incentive for group cohesion were implemented. The red and the yellow circles indicate varying dispersion rates of the players. See Boos et al.
Image Credit: Johannes Pritz, Courant Research Centre Evolution of Social Behavior, University of Gõttingen, Germany.