There are errors in the Funding section. The correct funding information is as follows:
This work was partly supported by Institute for Information & Communications Technology Promotion (IITP) grant funded by the Korea government (MSIP) (No.10041313, UX-oriented Mobile SW Platform) and the Sports Science Convergence Technology Development Program of the National Research Foundation of Korea (NRF) funded by the Ministry of Science, ICT & Future Planning (NRF-2014M3C1B1034033).
The publisher apologizes for the error.
Reference
Citation: The PLOS ONE Staff (2016) Correction: What Makes Sports Fans Interactive? Identifying Factors Affecting Chat Interactions in Online Sports Viewing. PLoS ONE 11(4): e0154550. https://doi.org/10.1371/journal.pone.0154550
Published: April 25, 2016
Copyright: © 2016 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.