Peer Review History
| Original SubmissionApril 28, 2020 |
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PONE-D-20-12358 The development and validation of the Videogaming Motives Questionnaire (VMQ) PLOS ONE Dear Dr. Ibáñez, Thank you for submitting your manuscript to PLOS ONE. After careful consideration, we feel that it has merit but does not fully meet PLOS ONE’s publication criteria as it currently stands. Therefore, we invite you to submit a revised version of the manuscript that addresses the points raised during the review process. Please submit your revised manuscript by Sep 13 2020 11:59PM. If you will need more time than this to complete your revisions, please reply to this message or contact the journal office at plosone@plos.org. When you're ready to submit your revision, log on to https://www.editorialmanager.com/pone/ and select the 'Submissions Needing Revision' folder to locate your manuscript file. Please include the following items when submitting your revised manuscript:
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The PLOS ONE style templates can be found at https://journals.plos.org/plosone/s/file?id=wjVg/PLOSOne_formatting_sample_main_body.pdf and 2. Please include additional information about your scoping review in your methods section, including search strategy, inclusion and exclusion criteria, to enable reproducibility and replicability. 3. Please proofread your manuscript for typos (for instance item 3 of table 2). 4. Your ethics statement must appear in the Methods section of your manuscript. If your ethics statement is written in any section besides the Methods, please move it to the Methods section and delete it from any other section. Please also ensure that your ethics statement is included in your manuscript, as the ethics section of your online submission will not be published alongside your manuscript. [Note: HTML markup is below. Please do not edit.] Reviewers' comments: Reviewer's Responses to Questions Comments to the Author 1. 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(Please upload your review as an attachment if it exceeds 20,000 characters) Reviewer #1: Ms #: PONE-D-20-12358 Title: The development and validation of the Videogaming Motives Questionnaire (VMQ) Authors: López F, et al. Summary: This study examined the factor structure of a new instrument, the Videogaming Motives Questionnaire, in three samples of Spanish adolescents and young adults. Study 1 used exploratory factor analysis (EFA) to define empirical factors in young adults. The EFA revealed that an 8-factor model best explained the data. This pattern was replicated in Study 2 in a sample of adolescents. Finally, Study 3 used confirmatory factor analysis to demonstrate a selective mapping/loading of items to the 8 respective motive factors. Overall psychometric properties indicated clear simple structure and internal reliability of all factors. The sample size was sufficient to conclude the models are stable. Coping was identified as a key motive linked with gaming duration and with disordered gaming (DG), based on an author-compiled index of DG. Social interaction was also strongly linked with heavier gaming and DG. The latter result may reflect a preference for on-line socializing by people who are not entirely comfortable with direct interpersonal encounters. Violent motives also coincided with DG, while male gender coincided with stronger endorsement of all motives, aside from Customization, and DG, consistent with other addictive behaviors. The Discussion interpreted the findings for each of the key motives and proposed possible reasons for the pattern of effects. Comments/Questions: 1. Ms p. 3, line 51 The term "gaming addiction" is used along with a number of others (disordered gaming, pathological video gaming, disordered gaming behavior) to describe the syndrome under investigation. For simplicity, it would be helpful if the authors select a single term to describe the syndrome and use that consistently throughout the manuscript. They might even mention, parenthetically, that they will be using this term to describe the target syndrome, the first time it is introduced. 2. Ms p. 7 - line 103 The term "IGD" is introduced but not defined. Perhaps Internet Gaming Disorder (IGD) is the term they wish to use as their standard description of the syndrome? 3. Table 1 provides a very clear summary of the findings to date. 4. Ms p. 8, lines 129-130: "All these deficiencies impede..." It is not clear that these are "deficiencies" as opposed to different conceptual or explanatory frameworks or preferred terminology. Perhaps a more neutral description (e.g., "This variability across the different gaming scales impedes...") would work equally well? 5. In the Introduction, it would be helpful to specify the age of “adolescents” (12-17 years)? "young adults" (18-25 years)? 6. Page 8 - When describing the Participants, it would be helpful to report any incentive offered or alternative reason to participate in the study, or if none was offered, this could be stated as well. Same for studies 2 and 3. 6. Ms p. 9, line 151 "recruited from the LAN party" The term LAN should be defined for general readership 7. Ms p. 9, line 156 "Through an exhaustive scoping review of the literature" It would be helpful to specify which databases were examined, the years of publication deemed eligible for inclusion, and a sample of the search terms used. 8. Ms p 9, line 172 What was the rationale for using oblique as opposed to orthogonal rotation to achieve simple structure in the two EFAs? 9. Ms p 11, lines 220-2 Weekly number of gaming hours was obtained by adding online and offline daily hours and multiplying the days of these periods of the week by the total number of hours. Global retrospective estimates of time engaged in activities like drinking or gambling have been found to be less accurate than values based on a Timeline Followback (see Sobell and Sobell 1992) procedure. Since Timeline Followback was not mentioned here, the limitations of the current reporting procedure should be acknowledged in the Discussion 10. Ms p 12, line 246 Hierarchical multiple regressions were used to examine the relationship between motives, gaming intensity and problems, while controlling for age and gender. What was the method of entry of predictors in each stage, and briefly what was the rationale for this? 11. Ms p. 18 Study 3 refers to the Emerging Adulthood sample. This is the only time this terminology is used. Were the age inclusion criteria different than for study 2? If not, perhaps it is best to stick with 'Young Adult' as the description? 12. Ms p. 21 In the Discussion, before launching into the specific motives that emerged, it would be good to state that an 8-factor model appeared to best explain the data in all 3 samples, and to report the proportion of variance explained by these factors in each case. The first paragraph under Conclusion, p 26 addresses many of these points and could be moved up to the beginning of this section. Some comment on the inter-correlation vs. orthogonality of factors might also be made and what this overall pattern of scores means for VMQ as assessment tool, generally. The consistent elevation in motive endorsement by males, aside from customization, may also merit some comment. 13. As the authors note, Coping emerged as a reliable and somewhat selective predictor of disordered gaming (as compared with Social Interaction, for example). Although this makes intuitive sense, I think this linkage, which, again as noted, is seen with other addictive behaviors, might be considered a bit more with respect to addiction pathology. For example, what is the difference between wanting to engage in a behavior and needing to do so? How do these different global motivations correspond to the concept of "dependence" within the addiction framework? And what would be the expected role of environmental factors like "stress" as a conditioned (i.e., involuntary) cue for gaming in people with these different motivational profiles? Minor Points: 1. Ms p. 4, line 71 "based on well-stablished theories" Typo: well-[e]stablished 2. Ms p. 7, line 119 "the described motives suffer from [?] of ‘jingle-jangle’ fallacies," Missing words [a form] 3. Table 2, Cognitive Development factor: Item 3 (Games make me thing). Typo - Games make me thin[k] 4. Ms p. 19, line 320 "we used the S−Bχ2/df to overcome such problem [74]." Syntax "to overcome [this] problem" ********** 6. PLOS authors have the option to publish the peer review history of their article (what does this mean?). If published, this will include your full peer review and any attached files. If you choose “no”, your identity will remain anonymous but your review may still be made public. Do you want your identity to be public for this peer review? For information about this choice, including consent withdrawal, please see our Privacy Policy. Reviewer #1: No [NOTE: If reviewer comments were submitted as an attachment file, they will be attached to this email and accessible via the submission site. Please log into your account, locate the manuscript record, and check for the action link "View Attachments". If this link does not appear, there are no attachment files.] While revising your submission, please upload your figure files to the Preflight Analysis and Conversion Engine (PACE) digital diagnostic tool, https://pacev2.apexcovantage.com/. PACE helps ensure that figures meet PLOS requirements. To use PACE, you must first register as a user. Registration is free. Then, login and navigate to the UPLOAD tab, where you will find detailed instructions on how to use the tool. If you encounter any issues or have any questions when using PACE, please email PLOS at figures@plos.org. Please note that Supporting Information files do not need this step.
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| Revision 1 |
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PONE-D-20-12358R1 The development and validation of the Videogaming Motives Questionnaire (VMQ) PLOS ONE Dear Dr. Ibáñez, Thank you for submitting your manuscript to PLOS ONE. After careful consideration, we feel that it has merit but does not fully meet PLOS ONE’s publication criteria as it currently stands. Therefore, we invite you to submit a revised version of the manuscript that addresses the issues detailed below (see Additional Editor Comments). Please submit your revised manuscript by Nov 07 2020 11:59PM. If you will need more time than this to complete your revisions, please reply to this message or contact the journal office at plosone@plos.org. When you're ready to submit your revision, log on to https://www.editorialmanager.com/pone/ and select the 'Submissions Needing Revision' folder to locate your manuscript file. Please include the following items when submitting your revised manuscript:
If you would like to make changes to your financial disclosure, please include your updated statement in your cover letter. Guidelines for resubmitting your figure files are available below the reviewer comments at the end of this letter. If applicable, we recommend that you deposit your laboratory protocols in protocols.io to enhance the reproducibility of your results. Protocols.io assigns your protocol its own identifier (DOI) so that it can be cited independently in the future. For instructions see: http://journals.plos.org/plosone/s/submission-guidelines#loc-laboratory-protocols We look forward to receiving your revised manuscript. Kind regards, Francesca Chiesi Academic Editor PLOS ONE Additional Editor Comments: Dear Authors: I appreciate the strength of the paper and I believe that the changes made in response to the reviewer’s comments contributed to improve it. However, I have a minor comment about the scales you used to measure disordered gaming. You employed two different scales in Study 2 and Study 3, so I believe that this point deserves some explanation. Could you motivate your choice? Did this choice have an impact on your results? Additionally, was the Gentile’s scale validated in Spanish (as the IGD-20 )? If not, how do you translate it? [Note: HTML markup is below. Please do not edit.] [NOTE: If reviewer comments were submitted as an attachment file, they will be attached to this email and accessible via the submission site. Please log into your account, locate the manuscript record, and check for the action link "View Attachments". If this link does not appear, there are no attachment files.] While revising your submission, please upload your figure files to the Preflight Analysis and Conversion Engine (PACE) digital diagnostic tool, https://pacev2.apexcovantage.com/. PACE helps ensure that figures meet PLOS requirements. To use PACE, you must first register as a user. Registration is free. Then, login and navigate to the UPLOAD tab, where you will find detailed instructions on how to use the tool. If you encounter any issues or have any questions when using PACE, please email PLOS at figures@plos.org. Please note that Supporting Information files do not need this step. |
| Revision 2 |
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The development and validation of the Videogaming Motives Questionnaire (VMQ) PONE-D-20-12358R2 Dear Dr. Ibáñez, We’re pleased to inform you that your manuscript has been judged scientifically suitable for publication and will be formally accepted for publication once it meets all outstanding technical requirements. Within one week, you’ll receive an e-mail detailing the required amendments. When these have been addressed, you’ll receive a formal acceptance letter and your manuscript will be scheduled for publication. An invoice for payment will follow shortly after the formal acceptance. To ensure an efficient process, please log into Editorial Manager at http://www.editorialmanager.com/pone/, click the 'Update My Information' link at the top of the page, and double check that your user information is up-to-date. If you have any billing related questions, please contact our Author Billing department directly at authorbilling@plos.org. If your institution or institutions have a press office, please notify them about your upcoming paper to help maximize its impact. If they’ll be preparing press materials, please inform our press team as soon as possible -- no later than 48 hours after receiving the formal acceptance. Your manuscript will remain under strict press embargo until 2 pm Eastern Time on the date of publication. For more information, please contact onepress@plos.org. Kind regards, Francesca Chiesi Academic Editor PLOS ONE |
| Formally Accepted |
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PONE-D-20-12358R2 The development and validation of the Videogaming Motives Questionnaire (VMQ) Dear Dr. Ibáñez: I'm pleased to inform you that your manuscript has been deemed suitable for publication in PLOS ONE. Congratulations! Your manuscript is now with our production department. If your institution or institutions have a press office, please let them know about your upcoming paper now to help maximize its impact. If they'll be preparing press materials, please inform our press team within the next 48 hours. Your manuscript will remain under strict press embargo until 2 pm Eastern Time on the date of publication. For more information please contact onepress@plos.org. If we can help with anything else, please email us at plosone@plos.org. Thank you for submitting your work to PLOS ONE and supporting open access. Kind regards, PLOS ONE Editorial Office Staff on behalf of Dr. Francesca Chiesi Academic Editor PLOS ONE |
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