Table 1.
Characteristics of the study population (n = 181).
Fig 1.
Mean ratings of the single items of the UEQ, and mean scores for pragmatic and hedonic quality (n = 128–179)*.
Fig 2.
Game satisfaction and engagement of the study population (in percentages) (n = 180).
Table 2.
Bivariate linear regressions for factors associated with pragmatic and hedonic quality of user experience.
Table 3.
Bivariate linear regressions for factors associated with the game satisfaction and engagement score (n = 180).