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Fig 1.

Dining points (DPs) and all possible outcomes in the game.

In our study, there were six possible outcomes for each player.

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Fig 1 Expand

Fig 2.

Blocks and trials settlement.

In this study, the task was divided into 4 blocks, 50 trials per block. Dining points would be set to zero at the end of each block.

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Fig 2 Expand

Fig 3.

Integral user interface (UI).

This figure shows the UIs employed in the study. The solid green line box is the level-1 UI, the blue dashed box is the level-2 UI, and the red line box is the level-3 UI.

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Fig 3 Expand

Table 1.

SAGAT questions.

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Table 1 Expand

Fig 4.

Bonferroni’s post-hoc comparisons of the main effects of block and UI level on DPs.

The red box on the left of the figure shows the post-hoc comparison results of the block and the blue box on the right shows the post-hoc comparison results of the UI. (*p < 0.05, **p < 0.01, ***p < 0.001; the error bars denote 2 SDs).

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Fig 4 Expand

Fig 5.

Bonferroni’s post-hoc comparisons of the main effects of block and UI level on situation awareness (SA) scores.

The red box on the left of the figure shows the post-hoc comparison results of the block and the blue box on the right shows the post-hoc comparison results of the UI. (*p < 0.05, **p < 0.01, ***p < 0.001; the error bars denote 2 SDs).

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Fig 5 Expand

Fig 6.

Correlation between SA scores and DPs.

There was a significant positive correlation between SAs and DPs with r = 0.5, indicating that the SA scores could reflect the participants' understanding of the task.

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Fig 6 Expand