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Table 1.

An overview of a selection of published tournaments.

Not all tournaments were ‘standard’ round robins; for more details see the indicated references.

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Fig 1.

Diagrammatic representation of the looker up archetype.

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Fig 2.

Diagrammatic representation of the Gambler archetype.

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Table 2.

Standard tournament: Mean score per turn of top 15 strategies (ranked by median over 50000 tournaments).

The leaderboard is dominated by the trained strategies (indicated by a *).

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Fig 3.

Diagrammatic representation of the ANN archetype.

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Fig 4.

Diagrammatic representation of the finite state machine archetype.

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Fig 5.

Evolved_FSM_16: Trained to maximize score in a standard tournament.

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Fig 6.

Evolved_FSM_16_Noise_05: Trained to maximize score in a noisy tournament.

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Fig 7.

Diagrammatic representation of the hidden markov model archetype.

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Fig 8.

Scores for Tit for Tat over 50000 tournaments.

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Fig 9.

Ranks for Tit for Tat over 50000 tournaments.

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Fig 10.

Wins for Tit for Tat over 50000 tournaments.

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Fig 11.

Standard tournament: Mean score per turn (strategies ordered by median score over 50000 tournaments).

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Fig 12.

Standard tournament: Mean score per turn of row players against column players (ranked by median over 50000 tournaments).

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Table 3.

Standard tournament: Number of wins per tournament of top 15 strategies (ranked by median wins over 50000 tournaments).

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Fig 13.

Standard tournament: Number of wins per tournament (ranked by median over 50000 tournaments).

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Table 4.

Standard tournament: Number of wins per tournament of top 15 strategies (ranked by median score over 50000 tournaments) * indicates that the strategy was trained.

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Table 5.

Standard tournament: Rank in each tournament of top 15 strategies (ranked by median over 50000 tournaments) * indicates that the strategy was trained.

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Fig 14.

Standard tournament: Rank in each tournament (ranked by median over 50000 tournaments).

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Fig 15.

Cooperation rates for EvolvedLookerUp_2_2_2 (strategies ordered by median score over 10000 tournaments).

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Fig 16.

Cooperation rates for Evolved_HMM_5 (strategies ordered by median score over 10000 tournaments).

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Fig 17.

Cooperation rates for Evolved_FSM_16 (strategies ordered by median score over 10000 tournaments).

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Table 6.

Noisy (5%) tournament: Mean score per turn of top 15 strategies (ranked by median over 50000 tournaments) * indicates that the strategy was trained.

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Fig 18.

Noisy (5%) tournament: Mean score per turn (strategies ordered by median score over 50000 tournaments).

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Fig 19.

Noisy (5%) tournament: Mean score per turn of row players against column players (ranked by median over 50000 tournaments).

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Table 7.

Noisy (5%) tournament: Number of wins per tournament of top 15 strategies (ranked by median wins over 50000 tournaments).

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Fig 20.

Noisy (5%) tournament: Number of wins per tournament (strategies ordered by median score over 50000 tournaments).

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Table 8.

Noisy (5%) tournament: Number of wins per tournament of top 15 strategies (ranked by median score over 50000 tournaments) * indicates that the strategy was trained.

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Table 9.

Noisy (5%) tournament: Rank in each tournament of top 15 strategies (ranked by median over 50000 tournaments) * indicates that the strategy was trained.

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Fig 21.

Noisy (5%) tournament: Rank in each tournament (strategies ordered by median score over 50000 tournaments).

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Fig 22.

Cooperation rates for DBS (strategies ordered by median score over 10000 tournaments).

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Fig 23.

Cooperation rates for Evolved_ANN_5_Noise_05 (strategies ordered by median score over 10000 tournaments).

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Fig 24.

Cooperation rates for Evolved_FSM_16_Noise_05 (strategies ordered by median score over 10000 tournaments).

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