Fig 1.
ACE results for four kinds of online media use.
Note. Entertain = time spent on entertaining media, Educate = time spent on educational media, Gaming = time spent on online games for fun or for educational purposes, Facebook = level of engagement with the social network Facebook. Results indicate the additive genetic (A), shared (C) and non-shared (E) environmental components of variance. Estimates with 95% confidence intervals, are available in S11 Table of the Supplementary Online Material.