Figure 1.
CONSORT flowchart.
Table 1.
Demographic data and mean test scores corresponding to trained older adults and controls.
Table 2.
Mean Z-Scores (mean 0; standard deviation 1) obtained by the 15 participants in the 10 video games across the 20 training sessions.
Table 3.
Performance (mean scores and completion time) of the experimental group on the first and last training session in each of the 10 non-action video games.
Figure 2.
Performance of experimental (trained) and control group participants.
Panel A: Mean response times for each group at pre and post-training in the three experimental conditions (silence, standard and novel). Panel B: Mean alertness and distraction effects for trained and controls participants.