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Video-Game Play Induces Plasticity in the Visual System of Adults with Amblyopia

Figure 5

Improved stereoacuity in anisometropic amblyopia with video-game experience.

(a) Stereoacuity as a function of video-game hours. The normal stereoacuity range is 20–40 arcsec. Dotted line: the lower measuring limit of the stereo test plates. Note: JS failed the test in the baseline session; her initial data point is thus arbitrarily set to 400 arcsec (the upper measuring limit of the test plates). (b) Stereoacuity data were replotted in terms of percent improvement.

Figure 5