CLUB-MARTINI: Selecting Favourable Interactions amongst Available Candidates, a Coarse-Grained Simulation Approach to Scoring Docking Decoys
Four bars for each target represent the Recall in Score_set, Top_half, Top_100 and Top_10, respectively (left to right). For most of the Targets, Top_10 obtains the best Recall. The ordering of the targets is the same as in Fig 3. (hardest on the right). Note that for improved readability, the vertical scale decreases from left to right.