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Crowdsourcing for Cognitive Science – The Utility of Smartphones

Figure 3

Data from the games in this app. (a) Working memory performance in ‘no distraction’ (remember red circles) and ‘distraction’ (remember red circles and ignore yellow circles) conditions, for younger and older participants.

Performance deteriorated with age and distraction, and distraction had a more detrimental effect for older compared to younger adults. (b) Stop-signal reaction time, which measures inhibitory ability, could be estimated from participant's data. (c) Probability of successful identification of T2 in the attentional blink task, for each ISI and lag. T2 recognition was significantly impaired 150–500 ms after T1 presentation, but preserved T2 recognition at lag 1 (‘Lag-1 sparing’) was noted for shorter ISIs.

Figure 3

doi: https://doi.org/10.1371/journal.pone.0100662.g003