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Real-Time Strategy Game Training: Emergence of a Cognitive Flexibility Trait

Figure 1

General experimental procedure outline.

The experimental procedure included the completion of a pre-test task battery, followed by gaming condition assignment (SC-1, SC-2, or The Sims). Each participant engaged in 40 total hours of video gaming. This video game play occurred outside the lab on the participants' own laptops. Psychological testing occurred over sessions in the laboratory.

Figure 1

doi: https://doi.org/10.1371/journal.pone.0070350.g001