Agent-Based Models of Strategies for the Emergence and Evolution of Grammatical Agreement
Averages over 50 game series with 10 agents for 5000 games (average of 1000 per agent). i) Agents reach an inventory of a similar size as without reuse (Figure 7) but they reach it in a more efficient way (). There is less variation that gets damped more quickly. ii) The evolution of marker preferences (single experiment) illustrates that fewer markers are considered and the shared subset becomes dominant more quickly compared to the no-reuse strategy. Below the graph is the list of markers and the properties they express.